All magicka 2 spell combos
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ThunderBolt = fqasaa Chapter 3: Found in a henge. Causes it to rain, wetting all units on the screen except those with an active shield. Rain = qqqf Chapter 2: Found in the first cave you come across that is guarded by goblins. Most notably, the "mirror image" cast by Grimnír after the mind duel. In addition, this spell cancels some (but not all) spells and magicks cast by other players and creatures. Nullify = se Chapter 2: Found beside the altar where a goblin shaman is fought. Conjures several meteors that impact random locations on the screen. This magick is a DLC bonus for all purchases made before January 31st, 2011. MeteorShower = fdqfdf Chapter 1: Obtained at the start of the Chapter. Haste = asf Chapter 1: Required to complete the tutorial. Revive = wa Chapter 1: Obtained at the end of the tutorial. Grease = qdw Chapter 1: Found across the lake, shortly after hearing someone scream. another good way I found to add a delay is to append a useless key sequence like so: So if you change the delay timings or you computer behaves slightly differently you might have to rever to original combo for those spells. also I've modified some combinations in here to make them work in game, because the delay timings weren't working out exactly. you must have the corresponding magick for it to work, they are gained as described below the 2} adds a delay that allows the combo to succeed as it needs a slightly longer delay Shiftkey = LShift for use with aoe expression for aoe effect Default keybindings - you can modify these if you have changed your settingsĪoekey = RButton for use with shift for aoe effect use on own for standard cast
#All magicka 2 spell combos code
If not A_IsAdmin if code does not have admin rerun it with themĭllCall("shell32\ShellExecuteA", uint, 0, str, "RunAs", str, A_AhkPath It seems like you can do it slightly faster when doing it manually this is necessary because magicka expects keys to be pressed for a specific time, this is the smallest interval that works reliably, you can experment more if you want. I should create an account so I can edit my posts.
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Serves me right for not testing the whole thing. "It sounds trivial, but you really have to change your battle tactics when even the smallest guys become tough.A typo.
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"You can combine several artifacts at a time, too," Cornelius said. Some, like the sitcom artifact, add a laugh track to the game, and another, which originated as a bug in the game, makes all the wizards bloated balloon people.
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One artifact, for example, increases the HP of all enemies. The developers have also introduced artifacts - items scattered around the game world that can alter the game cosmetically or strategically. Performing the heal ability on shields now gives them more staying power, and the game scales to give players more or fewer enemies depending on how many people they're playing with. Players can now run and heal at the same time, whereas previously they had to stop to heal themselves. But since I was wet, I froze myself," Cornelius said. "Just the other day my character got wet and I didn't know, and I loaded up the frost element to shoot enemy. And there are spells and effects that even the developers are discovering for the first time while playing. Mix the shield with electricity element to get an electricity wall. Mix the shield element with fire to create a fire wall. Mix the earth element with fire element to create fire balls. Players have access to eight different magical elements that they can combine to produce hundreds of spell combinations. A few other elements of the game have remained the same.